Born in Florence, Italy in October of 1990. I graduated at the Università degli Studi di Firenze with a bachelor's degree in Computer Science. I am a freelance programmer and game designer.
I usually work with two of the most important engines on the market. I have both experience in B2B and B2C game dev. My experience ranges from games for a great audience to specific apps for customers with AR or VR technologies.
I also put my experience at the service of Packt Publishing as a reviewer for the book Unity AI Programming.
C++ Unreal Engine 4
I really started to use the engine from 2019, focusing on game mechanics and AI.
Helping groups of young adults to deliver their first game as a team. I take care about lessons on Unreal (both Blueprint and C++), Unity, AI and technical game design aspects of a game.
Here I develop the entire client-side of the application with Unity. The application was a room decorator, both VR and AR builds were developed. Data and 3d models are taken from a remote server and downloaded at runtime. I was the tech-owner of both apps.
In the academic year 2017-18 I had my first teaching experience and during this period I helped the professor manage four teams. These teams were composed by game designers, concept artists and programmers. My support was mainly focused on teamwork, letting the group create a playable video game. I also had the opportunity to be an assistant teacher of a game design course, helping the students move their first steps in the game development world and introducing them to Game Maker, Unity and Unreal Engine 4.
At first, I created interfaces for the new management software to improve the efficiency of CRM and Back Office. After a first period of front-end development began the back-end experience, where I learned the PL/SQL basics. I developed procedures to facilitate the billing process. I also made the data migration in the new software for the gas part. It is here that my knowledge of Oracle DB grew. During the last year and a half I started to develop a new software for the management of contracts loading with senior programmers. This was also the opportunity to introduce a centralized user control system and a software monitoring system.
Here I learned game design fundamentals and developed my first games. During my time here I learnt:
The main focuses of my studies were:
In my opinion I have three strengths that put together may create a good mix
Theme by David Miller - GitHub davidtmiller