Born in Florence, Italy in October of 1990. I graduated at the Università degli Studi di Firenze with a bachelor's degree in Computer Science. I am a freelance programmer and game designer.
I usually work with two of the most important engine on the market. I have both experience in B2B and B2C game dev. My experience get from game for great audience to specific app for customers with AR or VR technologies.
I also put my experience at the service of Packt Publishing as a reviewer for Unity AI Programming.
Currently I have a research fellowship with the Università degli studi di Siena where I am developing VR and AR apps with Unity.
C++ Unreal Engine 4
I really started to use the engine from 2019, focusing on game mechanics and AI.
Helping groups of young adults to deliver their first game as a team. I take care about lessons on Unreal (both Blueprint and C++), Unity, AI and technical game design aspects of a game.
In the academic year 2017-18 I had my first teaching experience and during this period I helped the professor manage four teams. These teams were composed by game designers, concept artists and programmers. My support was mainly focused on team work, letting the group creating a playable videogame. I also had the opportunity to be an assistant teacher of game design course, helping the students move their first steps in the game development world and introducing them Game Maker, Unity and Unreal Engine 4.
At first, I created interfaces for the new management software to improve the efficiency of CRM and Back Office. After a first period of front-end development began the back-end experience, where I learned the PL/SQL basics. I developed procedures to facilitate the billing process. I also made the data migration in the new software for the gas part. It is here that my knowledge of Oracle DB grew. During the last year and a half I started to develop a new software for the management of contracts loading with senior programmers. This was also the opportunity to introduce a centralized user control system and a software monitoring system.
Here I learned game design fundamentals and developed my first games. During my time here I learnt:
The main focuses of my studies were:
In my opinion I have three strengths that put together may create a good mix
Theme by David Miller - GitHub davidtmiller